Products related to Technology:
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Dance Production : Design and Technology
Dance Production: Design and Technology, Second Edition is an introduction to the skills needed to plan, design, and execute the technical aspects of a dance production. Covering a broad range of topics, author Jeromy Hopgood takes the reader through the process of producing dance from start to finish.Part I addresses the collaborative process, business and organizational concerns for dance companies, planning the production, and the relationship between dance and performance spaces/staging methods.In Part II, each unique production area is examined, including production and stage management, sound, costume and makeup, scenery and props, lighting, and projection/video design.Each design area is divided into two chapters – the first introducing key concepts, and the second focusing on the process of creating the design.Part III brings back the popular quick reference guides from the first edition, providing an expanded and revised tool to bridge the language gap between the worlds of theatrical production and dance, and ensure productive communication across the different fields.This second edition features updated information on technology and processes, two new chapters on touring and non-traditional productions, more information on arts management within dance production, a comprehensive look at dance and video (including remote/streaming performances, as well as dance film), and additional chapter projects throughout the book. This unique book approaches the process of staging a dance production from a balanced perspective, making it an essential resource for choreographers, theatre designers, dancers, and management personnel alike, including for use in Dance and Dance Production courses.
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Whisky and Other Spirits : Technology, Production and Marketing
Whisky and Other Spirits: Technology, Production and Marketing, Third Edition continues to provide details from raw materials to the finished product, including production, packaging and marketing.It focuses on the science and technology of the process as well as the environment in which it is produced.Today, environmental concerns and sustainability of products has taken on a new level of importance.Traditional ways of packaging and marketing have also changed dramatically in recent years as the technology of packaging has moved from a staid bottle industry to spirit products that cross traditional beverage categories and packaging. This new edition provides the latest changes in industry and the beverages market.All chapters are updated, with new chapters added to help improve research and development, and to increase production of not only whiskey but other spirits such as gin and rum and white spirits.This new edition also discusses trendy reduced alcohol and no alcohol products.
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Digital Media, Projection Design, and Technology for Theatre
Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies.A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered.Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media.The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more.It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today.The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR.Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design.It is also useful for emerging practitioners. Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.
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Digital Media : Human–Technology Connection
Digital Media: Human-Technology Connection examines what it is like to be alive in today’s technologically textured world and showcases specific digital media technologies that makes this kind of world possible.So much of human experience occurs through digital media that it is time to pause and consider the process and proliferation of digital consumption and humanity’s role in it through an interdisciplinary array of sources from philosophy, media studies, film studies, media ecology and philosophy of technology.When placed in the interpretive lens of artifact, instrument, and tool, digital media can be studied in a uniquely different way, as a kind of technology that pushes the boundaries on production, distribution and communication and alters the way humans and technology connect with each other and the world.The book is divided into two sections to provide overarching definitions and case study specifics.Section one, Raw Materials, examines pertinent concepts like digital media, philosophy of technology, phenomenology and postphenomenology by author Stacey O Irwin.In Section Two, Feeling the Weave, Irwin uses conversations with digital media users and other written materials along with the postphenomenological framework to explore nine empirical cases that focus on deep analysis of screens, sound, photo manipulation, data-mining, aggregate news and self-tracking.Postphenomenological concepts like multistability, variational theory, microperception, macroperception, embodiment, technological mediation, and culture figure prominently in the investigation.The aim of the book is to recognize that digital media technologies and the content it creates and proliferates are not neutral.They texture the world in multiple and varied ways that transform human abilities, augment experience and pattern the world in significant and comprehensive ways.
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What is Digital Technology 2?
Digital Technology 2 is a course that builds upon the foundational concepts introduced in Digital Technology 1. It delves deeper into topics such as programming, web development, data analysis, and cybersecurity. Students will further develop their skills in using digital tools and technologies to solve real-world problems and gain a more advanced understanding of how technology impacts society. The course aims to prepare students for a career in the rapidly evolving field of digital technology.
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What is the average salary for a media designer specializing in digital and print design and technology?
The average salary for a media designer specializing in digital and print design and technology can vary depending on factors such as location, experience, and the specific industry. However, on average, a media designer in this specialization can expect to earn around $50,000 to $70,000 per year. Salaries may be higher in larger cities or for those with more experience or specialized skills.
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How does CNC technology affect production?
CNC technology greatly affects production by increasing efficiency, accuracy, and flexibility. With CNC machines, manufacturers can produce complex and precise parts with minimal human intervention, leading to higher productivity and lower labor costs. Additionally, CNC technology allows for quick reprogramming and setup changes, enabling manufacturers to easily switch between different production tasks. Overall, CNC technology streamlines the production process and helps companies meet the demands of modern manufacturing.
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Who has experience with the technical high school for design and media technology?
The technical high school for design and media technology is typically attended by students who have an interest in pursuing a career in design, media, or technology fields. Teachers and staff at the school are likely to have experience and expertise in these areas, providing students with a comprehensive education. Additionally, alumni of the school who have graduated and gone on to work in design and media technology professions would also have experience with the technical high school.
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Marketing 5.0 : Technology for Humanity
Rediscover the fundamentals of marketing from the best in the business In Marketing 5.0, the celebrated promoter of the “Four P’s of Marketing,” Philip Kotler, explains how marketers can use technology to address customers’ needs and make a difference in the world. In a new age when marketers are struggling with the digital transformation of business and the changing behavior of customers, this book provides marketers with a way to integrate technological and business model evolution with the dramatic shifts in consumer behavior that have happened in the last decade. Following the pattern presented in his bestselling Marketing X.0 series, Philip Kotler covers the crucial topics necessary to understand modern marketing, including: · Artificial Intelligence for marketing automation · Agile marketing · “Segments of one” marketing · Contextual technology · Facial recognition and voice tech for marketing · The future of Customer Experience (CX) · Transmedia storytelling · The “Whatever-Whenever-Wherever” service delivery · “Everything-As-A-Service” business model · Internet of Things and blockchain for marketing · Virtual and augmented reality marketing · Corporate activism Perfect for traditional and digital marketers, as well as students and teachers of marketing and business, Marketing 5.0 reinvigorates the field of marketing with actionable recommendations and unique insights.
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Cyberbullying: Helping Children Navigate Digital Technology and Social Media
Cyberbullying: Helping Children Navigate Digital Technology and Social Media is a practical resource for addressing bullying and aggressive behaviors online.Authored by school psychologists, this book offers a balanced perspective on keeping kids safe online in ways that promote positive development. Finding accurate guidance for helping children navigate their digital world can be challenging.This resource counters misinformation and media-fueled negativity by presenting a thoughtful account of the dangers and benefits of digital technology and social media.Key features include: Research-informed insights into youth social-emotional development including peer relationships, aggression, and bullyingEvidence-based information and strategies to guide children on how to use technology responsibly and positively and communicate openly about cyberbullyingLegal implications and international considerations for cyberbullying and related online aggressive behavior This book's practical approach will be invaluable to families, educators, and anyone working with children who care about their well-being.
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Social Commerce : Marketing, Technology and Management
This is a multidisciplinary textbook on social commerce by leading authors of e-commerce and e-marketing textbooks, with contributions by several industry experts.It is effectively the first true textbook on this topic and can be used in one of the following ways:Textbook for a standalone elective course at the undergraduate or graduate levels (including MBA and executive MBA programs)Supplementary text in marketing, management or Information Systems disciplines Training courses in industrySupport resources for researchers and practitioners in the fields of marketing, management and information managementThe book examines the latest trends in e-commerce, including social businesses, social networking, social collaboration, innovations and mobility.Individual chapters cover tools and platforms for social commerce; supporting theories and concepts; marketing communications; customer engagement and metrics; social shopping; social customer service and CRM contents; the social enterprise; innovative applications; strategy and performance management; and implementing social commerce systems.Each chapter also includes a real-world example as an opening case; application cases and examples; exhibits; a chapter summary; review questions and end-of-chapter exercises.The book also includes a glossary and key terms, as well as supplementary materials that include PowerPoint lecture notes, an Instructor’s Manual, a test bank and five online tutorials.
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Corn : Origin, History, Technology, and Production
Your all-in-one guide to corn. This book provides practical advice on planting techniques and rates, seed production, treating plant diseases, insect infestation and weeds, harvesting, processing, and worldwide utilization.This is the fourth, and final, volume in the series of comprehensive references on the major crops of the world. Covers new biotechnology techniques for plant breeding and pest managementProvides practical advice on planting techniques and rates, seed production, treating plant diseases, insect infestation and weeds, harvesting, processing and worldwide utilization.
Price: 459.95 £ | Shipping*: 0.00 £
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Is the truth table in digital technology correct?
Yes, truth tables in digital technology are correct and reliable tools for analyzing the behavior of logic gates and circuits. They provide a systematic way to determine the output of a logic gate based on all possible input combinations. By using truth tables, engineers can ensure the accuracy and predictability of digital systems, making them an essential component in the design and verification process.
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Is the truth table correct in digital technology?
Yes, truth tables are an essential tool in digital technology as they provide a systematic way to represent the relationship between inputs and outputs of logical gates. By using truth tables, engineers can analyze and design complex digital circuits accurately. The truth table ensures that the logic gates operate correctly based on the defined input-output relationships, making it a crucial component in digital technology.
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What are the specializations available at the HTL for media technology or network technology?
At the HTL for media technology, students can specialize in areas such as audio and video production, multimedia design, and digital media management. For network technology, specializations may include network administration, cybersecurity, and telecommunications. These specializations allow students to focus on specific areas within the broader fields of media technology and network technology, gaining in-depth knowledge and skills that are relevant to their career goals.
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What is the difference between media production and media design?
Media production involves the creation and execution of media content, such as films, television shows, and podcasts. It focuses on the technical and logistical aspects of bringing a media project to life, including filming, editing, and post-production. On the other hand, media design involves the conceptualization and visual representation of media content, such as graphic design, web design, and user interface design. It focuses on the artistic and creative aspects of media, including layout, color, typography, and user experience. In summary, media production is about bringing content to life, while media design is about shaping and presenting that content in a visually appealing and effective way.
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